Joined: Mar 2006 Gender: Female Posts: 177 Karma: 14
Re: Updates! « Result #2 on May 29, 2008, 9:40pm »
Just to date- we are still around. ^_^
We just cut off our activities for 08 due to my lack of going places sadly. Cos-Arena will work on appearing at Animarathon in 2009. There haven't been any other cons at the moment other then Animarathon due to the lack of staff.
Re: Cos-Arena Manager #1 « Result #3 on Jun 19, 2007, 11:03pm »
I'm glad they finally made an executable install for the mysql for python 2.5. you should have been able to just double click the .swf file for the gamestats, it will work regardless. I did forget about the gameover state, It will be an easy thing to add. The funny player start is something that I fixed after I posted your version, It randomly chooses the first player which is why is seemed to act funny, but there was some bug with it switching up the current player when it wrote to the flash file. Anyhow.... its fixed. There is a bug where the player order is kind of funny, but I'm not too worried about it, the flash file and the game match. ^_^; I never thought about the skipping a players turn, I should fix that. I also want to add a back button. I forgot about the one summons per round thing, so I'll have to add that. I know the group attacks still affect the "dead" people, it doesn't really affect the game though, ressurection simply sets the hp to 100. I think I know why it didn't set the dead state in the flash file, but I think I fixed that by accident. The potion on the dead player - I didn't bother putting a restriction on it because they would still be dead no matter how much HP you give them. Python 2.5 is fine for running the game, the only reason I suggested 2.4 was because there wasn't an executable for the mysql class for 2.5 for a while. I will probably post another version in a day or so, right now I created another problem where dead people don't give up their turn, they keep on fighting. I think they are just really into the game.....
Re: Cos-Arena Manager #1 « Result #4 on Jun 19, 2007, 8:08pm »
The MySQL for Python page does have the setup file for Python 2.5 as a Windows executable. I used that to install the MySQL module.
I think opening gamestats.swf is a requirement more than a suggestion if you want to see the status display at all. Also, it took me a while to figure out how to open it. Thankfully Firefox has a Flash plugin, so I was able to open it in my browser.
The status display sometimes shows the wrong player as being current. When I started a game, on two occasions player 4 was shown as the beginning player, and on a third player 2 was shown as the beginning player. The manager correctly started with player 1.
The manager did not follow the proper turn sequence. It appears that the current sequence is 1-4-3-6-5-2.
It is possible to pass one's turn. In the screen from which you choose a player to attack, you can click Next without picking a player.
You can attack players that are already knocked out. Group attacks continue to affect those who are knocked out.
There's no "game over" point. All three members of one team had been defeated but the game kept going. This enabled me to have one player resurrect himself.
Reducing players to under 0 HP did not mark them as dead in the status display. This happened upon casting a summons against a team all low on HP.
There are no limits on summoning multiple times within the same cycle. I could have two players on the same team cast two consecutive summons.
I could use a potion on a player having 0 HP. While this increased to player's HP to 50 and changed the status to Dead in the status display, in the Python window the HP of the next player on the same team was reported, even though it wasn't changed.
All of the above should be taken with a grain of salt. I am using Python 2.5, so maybe there's some weirdness due to that. I also may not have the right version of Flash, maybe I'm not supposed to run the status display in Firefox, etc. However, the above is what I found with some playing around. Granted, part of it was trying to do things against the rules to make sure the system prevents them from happening.
Joined: Mar 2006 Gender: Female Posts: 177 Karma: 14
Re: Orgins Gaming Convention « Result #6 on Jun 16, 2007, 10:24pm »
For Orgins we will be playing at 3pm Thursday ,Friday, and Saturday.
The original plan was to play 4 hours on these days but due to a major event coming in on the last minute, we were moved to 1 hour...
So sadly we move back to Encounter Mode...
We will still fit a boss battle in there and changes have been made to encounter mode for good-
~Text when players get hit or miss or effects ~Defense against magic ~Magic is increase to 4MP ~ New: Healing magic (Single or Group)
If we have time we'd like add Human shield/Counter Defense-
At the end of the attack phrase, another player on the opposing team says "Counter Defense" A D6 is rolled and following happens with all but summons and group magic.
1-2 Works and Misses both players in Attack, Magic, and Effects
3-5 Hits only the player that called CD (Everything applies to that player instead of the original target player)
6- Hits both CD player and the Original target. If an effect is in play, they BOTH get the effect.
Re: Cos-Arena Manager #1 « Result #7 on Jun 4, 2007, 11:31pm »
Yay! new version of the CosArena manager! i'm moving it up to somewhere around1.6, I'm not very good at keeping track of the version. I remembered to add the source files for the mysql extentions, there is an egg file for python 2.5, but I would suggest using python 2.4 because I don't know if the setup.py file is the correct file.
Install the mysql module, extract the files and run the init.py script.
it does database lookups by connecting to the mysql server on my laptop. It doesn't add players if they arn't in the db, just displays an error message. I will get all the settings and the changes sarah made to the game while I'm on vacation.
if you want to see scores, I would suggest opening the gamestats.swf file.
Re: Cos-Arena Manager #1 « Result #8 on Jun 4, 2007, 8:10am »
OK!
I've been working on a gui for for the past month or so and have it working. Right now it does everything the original game did but doesn't automatically create players in the database. I'm going to post the new version of the game asap, I just need to add an option to disable the database for testing purposes. I have opened up the mysql database on my laptop so anyone testing the game can connect to my computer, but I have a dynamic ip address, so I'll have to post my address everytime it changes.